Reviewed · WALKING TOURS
Private Folklore Walking Tour – Meet the Elves, Trolls & Ghosts of Iceland
Icelandic ghosts sound better when you walk to them. This private folklore walking tour turns Reykjavík’s landmarks into storyboards for elves, trolls, and ghost tales. You stay with your group only, so the guide can slow down for questions and shape the walk to your interests.
What I like most is how the myths are tied to real places you can point at and revisit later. The route also keeps things snappy, with short stops that still give you time to hear the story, ask about the meaning, and move on without feeling rushed.
One thing to consider: this is a walking tour with lots of outside stops. If you want long museum time or a deep history lecture, you’ll likely wish for more time inside, since most segments are brief.
Key highlights you will actually feel on this tour

- Private for your party so you are not competing with other people for the guide’s attention.
- Real Reykjavik locations tied to Icelandic folklore, from Ingólfstorg to Althingishus.
- Storytelling with acting beats, so the myths land in a fun, memorable way.
- A fast-paced 1 hour 30 minutes, with short stops designed to keep momentum.
- Free-entry stops built into the route, so you are not paying extra to see the sites.
- Easy meeting point and clear guide look near Ingólfstorg’s two stone pillars, with your guide in a light blue jacket.
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A Private Folklore Walking Tour that makes Reykjavík feel personal

This is a private, 90 minute walking tour built around Icelandic folklore, not a checklist of generic sights. The difference you will notice right away is control. Your group only, so if someone in your party is curious about elves or ghosts, you can ask. If you prefer trolls and church stories, the guide can follow that thread.
The route also makes Reykjavík easier to understand. Many visitors see the city as a grid of streets. Here, you connect those streets to stories: Viking discovery and settlement ideas, hidden elf homes, supernatural rules near religious sites, and guardian spirits linked to Parliament.
Expect a storytelling style that feels like mini sagas, not a dry slideshow. One review singled out how the guide was a great story teller and even acted out parts of the myths, and that matches what the format suggests. Each stop is timed, so the guide keeps the energy up and gives you story beats you can actually remember later.
The walk ends at a very practical spot near Hallgrímstjórk, so you can continue exploring without backtracking across town.
Ingólfstorg and the Settlement Exhibition: zombies, graveyards, and elf stones
The tour starts at Ingólfstorg, at the artwork of the two stone pillars that stand in for how Reykjavík was discovered and settled by the first Viking. It is a smart opener. You are anchoring the whole folklore theme to a beginning story, so even if you only know a little Icelandic myth, you have a map in your head before you move.
From there, you head to the Settlement Exhibition area, where you learn about the oldest graveyard in Reykjavík, right in front of the Settlement Museum. This is one of the best “story meets place” moments on the route because it is not just a tale. It is presented at a cemetery setting, which makes the ghost talk feel grounded rather than random.
Then comes a playful, supernatural angle. At the Settlement Exhibition segment, the tour includes how to summon a zombie or ghost to do your bidding. That sounds like pure fun, and it is, but it also tells you something about how folklore works. These stories are not only about fear. They also turn the unknown into something you can talk about, imagine, and even control through rules.
Stop three keeps the momentum and shifts to the secret “3D” segment: an elf-stone or what is described as an elf home close to the Settlement museum. This is where the tour gets extra Iceland-specific. The guide ties the idea of elves to a physical place you can find again, so your brain stops treating elves like fantasy characters and starts treating them like part of the landscape.
One practical upside here: most of these stops list admission ticket free, so you are spending your time on listening rather than managing paid add-ons. The downside is that the stops are short. You get the core stories, not a long, slow deep dive. If your ideal tour is a museum marathon, plan for that tradeoff.
Cathedral of Christ the King: trolls vs. the church (and why that matters)

Next you reach the Cathedral of Christ the King, and the tour brings in the role religion plays in Iceland’s mythical beings. The story thread here is simple and fun: the trolls of Iceland did not like the church very much, at least according to the folklore lens your guide uses.
This is one of the most interesting stops for people who like culture, not just costumes. Myths often reflect real tensions people felt, and here the guide uses the church setting to explain how beliefs and power structures can shape what kind of monsters you talk about and how you talk about them.
The cathedral stop is also useful for visual context. Even if you are not religious, you can still appreciate how Iceland’s mythology talks to everyday life. You are standing in the middle of modern Reykjavík while hearing how earlier belief systems could change the “mood” around mythical creatures.
Timing matters too. This is another relatively short segment, so you will not get a long religious explanation. Instead, you get a focused story connection that keeps the tour moving and keeps the folklore theme consistent.
If you are the type of visitor who wants your experience to be story-first but still tied to something you can see, this is a sweet spot.
Holavallagardur Cemetery and Lake Tjornin: ghosts, undead, and monster rumors

After the cathedral, the route heads to Cemetery Holavallagardur, described as beautiful and haunting. That setting does half the work for the guide. When you hear ghost and undead tales in a cemetery context, it feels less like fiction reading and more like the city itself is part of the narration.
This stop also gives you one of the most memorable “walk with atmosphere” segments. You are not just passing a viewpoint. You are in an intentionally quiet place where you can hear how the guide frames fear and the afterlife through folklore.
Then you move to Lake Tjornin (often described as a pond or lake in the tour). Here the folklore shifts again, to aquatic monsters and other mythical beings that might visit. The benefit of ending up at water is that it adds variety. Earlier stops are pillars, museum areas, and religious buildings. A lake brings a different kind of imagination, one tied to movement, reflections, and the idea of something unseen living nearby.
You also get a nice change in pace. You are not just climbing from stop to stop. The lake area helps you reset, so by the time you reach the final political and guardian-spirit segment, you are ready to listen with fresh attention.
One minor consideration: because it is outdoors and weather in Reykjavík can change fast, wear layers. If you get cold, your story focus drops, even if the guide is excellent.
Just your group: more private days out
City Hall glance and Althingishus: guardian spirits and Icelandic magic

On the way back, you pass Reykjavík City Hall, with the chance to peek inside if something interesting is going on. This is a nice add-on because it gives you a real-world Reykjavík moment without breaking the folklore focus.
The final stop is Parliament House (Althingishus). Here the tour turns the stories toward guardian spirits of Iceland and includes a playful possibility of teaching you some Icelandic magic. Even if you are not sure what you will remember, the structure is clear: you start with settlement origins, move through elves and trolls shaped by place and belief, and end with the idea that spirits watch over communities and spaces tied to governance.
Ending at Althingishus works well because it connects myth to civic identity. You are not only hearing spooky tales. You are learning how folklore sits alongside daily life and public space.
Also, the ending location near Hallgrímskirkja is convenient. You finish in a central area where you can keep exploring, grab food, or visit nearby viewpoints without needing complicated transfers.
If you want the tour to feel like a complete loop, this ending does it.
Price, timing, and real value at $172.55 per person
At $172.55 per person for about 1 hour 30 minutes, this is not the cheapest way to learn Reykjavík stories. But it is also not trying to compete with the big group bus format. You are paying for two things that matter:
1) Private experience for your party, meaning the guide can respond to your group’s interests.
2) A route built around story delivery, not long waiting around.
The free-entry nature of the stops also helps value. The route lists admission ticket free for the key segments, so you are not stacking extra costs on top while you are already paying for the guided time. In practice, that can keep the experience feeling clean and predictable.
You also have a couple of extras that can make logistics easier. There is pickup offered from hotels or accommodations within a specified radius, and you get a mobile ticket. If you are staying outside downtown, you are asked to meet elsewhere, which is pretty common for walking tours but worth planning for.
Timing is another value point. This is short enough to fit into a busy travel day, but long enough to feel like you actually learned something beyond a quick drive-by.
The biggest “value match” is for visitors who like stories, atmosphere, and local voice. If that is you, the price tends to feel fair because you are buying time with a guide who can connect myths to places.
Practical tips so you enjoy the full 90 minutes
Here’s how to set yourself up for an easy start. Meet at Hlöllabátar, by Ingólfstorg Square, facing the two tall stone pillars. Your guide wears a light blue jacket, which makes it easier to spot in the open square. Using Google Maps is recommended so you can confirm the exact meeting corner.
Comfort matters on walking tours. Bring layers, especially if you are visiting outside the mild months. You will likely spend time outdoors at multiple stops, including cemetery grounds and the lake area.
If you have slower mobility, ask yourself how you feel about steady walking between short segments. The tour duration is about 90 minutes, and the stop times are structured to keep things moving. In other words, this tour works best when you are okay with a moderate walking pace rather than a slow sightseeing stroll.
If you are traveling with a service animal, it is allowed, and the tour is listed as near public transportation, which helps if you are not doing pickup.
Language is English, and confirmation comes at booking time, so you should know what to expect before you go.
Should you book this Private Folklore Walking Tour?
Book it if you want Reykjavík through Icelandic folklore, with a guide who uses the city’s real locations to tell the stories of elves, trolls, and ghosts. It is especially good for couples, small families, and anyone who prefers a focused, story-first plan over hopping between random landmarks.
Skip it if you want a museum-heavy deep dive or you dislike walking in changeable weather. This is designed for short, story-led stops, not long indoor sessions.
If you are on the fence, think of it this way: you are paying to turn ordinary streets into a living myth route. If that sounds fun, you will likely have a great time.
FAQ
How long is the Private Folklore Walking Tour of Reykjavík?
It lasts about 1 hour 30 minutes.
Is this a private tour?
Yes. It is private, and only your group participates.
What language is the tour offered in?
The tour is offered in English.
Where do you meet the guide?
You meet at Hlöllabátar, by Ingólfstorg Square, facing the two stone pillars.
Does the tour include pickup?
Pickup is offered from hotels or accommodations within a specified radius. If you are outside the downtown area, you are asked to meet at the designated location.
Are there admission fees at the stops?
The listed stops include admission ticket free.
Is there a mobile ticket?
Yes, a mobile ticket is provided.
Are service animals allowed?
Yes, service animals are allowed.
What is the cancellation policy?
You can cancel for a full refund up to 24 hours before the experience start time. If you cancel less than 24 hours before, you do not get a refund.
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